Not many records remain from the period, hence the name ‘Dark Ages’, but this only empowered Ibidil. “It was a world with very defined dynamics, of small and warlike kingdoms, with kings who knew that everything played out on the battlefield,” he says.
This change came from reading about the fall of the Roman Empire, and post-Roman Britain. Like Britain itself, Ibidil progressed from Rome to the Dark Ages. Ibidil dealt with documentation relating to the mod as well as editing the battle system and organising the work of those modding models and textures-giving him a well-rounded suite of experiences to bring forward.
Ibidil became involved after a community of Spanish gamers felt its nation was portrayed with too many historical inaccuracies Iberia: Total War was developed in part to address these issues. Ibidil is a creative type, always telling stories in whatever way he can, and he found recognition in the modding community for his work on Iberia: Total War, the 2005 total conversion mod to Rome: Total War.